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Void
Summary[edit | edit source]
The new frontier
package
{
import flash.display.Sprite;
import flash.display.NativeWindow;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.ServerSocketConnectEvent;
import flash.events.OutputProgressEvent;
import flash.events.ProgressEvent;
import flash.events.IOErrorEvent;
import flash.net.ServerSocket;
import flash.net.Socket;
public class Void extends Sprite
{
private var window:NativeWindow;
private var localhostSocket:ServerSocket;
// TODO: Update to custom class using vectors
private var localhostClients:Object;
public function Void()
{
// constructor code
window = stage.nativeWindow;
window.stage.addEventListener(MouseEvent.MOUSE_DOWN, downHandler);
initLocalhost();
stage.addEventListener(Event.ENTER_FRAME, frameHandler);
}
private function initLocalhost():void
{
localhostClients = new Object();
localhostSocket = new ServerSocket();
localhostSocket.addEventListener(Event.CONNECT, localhostConnect);
localhostSocket.addEventListener(Event.CLOSE, localhostClose);
// localhostSocket.bind(8080, "127.0.0.1");
// localhostSocket.bind(80, "127.0.0.1");
localhostSocket.bind(8080, "0.0.0.0");
localhostSocket.listen();
}
private function update():void
{
}
private function frameHandler(e:Event):void
{
update();
}
private function downHandler(e:MouseEvent):void
{
window.startMove();
}
/////////////////////////////////////////////////////////////
/////////////////// localhost server ////////////////////////
/////////////////////////////////////////////////////////////
private function localhostConnect(e:ServerSocketConnectEvent):void
{
var socket:Socket = e.socket as Socket;
localhostClients[socket.remoteAddress + socket.remotePort] = socket;
socket.addEventListener(ProgressEvent.SOCKET_DATA, localhostSocketData);
socket.addEventListener(Event.CLOSE, localhostClientClose);
socket.addEventListener(IOErrorEvent.IO_ERROR, localhostIOError);
socket.addEventListener(OutputProgressEvent.OUTPUT_PROGRESS, localhostProgress);
trace("Connect: " + socket.remoteAddress + ":" + socket.remotePort);
}
private function closeLocalhostSocket(socket:Socket):void
{
trace("Close: " + socket.remoteAddress + ":" + socket.remotePort);
socket.removeEventListener(ProgressEvent.SOCKET_DATA, localhostSocketData);
socket.removeEventListener(Event.CLOSE, localhostClientClose);
socket.removeEventListener(IOErrorEvent.IO_ERROR, localhostIOError);
socket.removeEventListener(OutputProgressEvent.OUTPUT_PROGRESS, localhostProgress);
localhostClients[socket.remoteAddress + socket.remotePort] = null;
if (socket.connected)
socket.close();
socket = null;
}
private function localhostProgress(e:OutputProgressEvent):void
{
if (e.bytesPending == 0)
{
var socket:Socket = e.target as Socket;
closeLocalhostSocket(socket);
}
}
private function localhostSocketData(e:ProgressEvent):void
{
var socket:Socket = e.target as Socket;
var msg:String = socket.readUTFBytes(socket.bytesAvailable);
trace(socket.remoteAddress + ":" + socket.remotePort + "<" + msg.substr(0, msg.indexOf("\n")));
// check for http GET /
if (msg.substr(0, 6) == "GET / ")
{
socket.writeUTFBytes("<!DOCTYPE html>\n<html>\n<head>\n<title>Hello HTML</title>\n</head>\n<body>\n<p>Hello World!</p>\n</body>\n</html>");
socket.flush();
}
else if (msg.substr(0, 16) == "GET /favicon.ico")
{
// Noisebridge icon (w/counterfit header)
var bytes:Array = [0x48, 0x54, 0x54, 0x50, 0x2f, 0x31, 0x2e, 0x31,
0x20, 0x33, 0x30, 0x32, 0x20, 0x46, 0x6f, 0x75,
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0x43, 0xaa, 0x76, 0x88, 0x89, 0x4a, 0x7e, 0xc9,
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0xa1, 0x78, 0x4b, 0xb2, 0xac, 0x4d, 0xbf, 0x84,
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0xef, 0xa7, 0x88, 0x4a, 0xa9, 0x2c, 0x83, 0xf1,
0x8f, 0xa6, 0x60, 0x17, 0xc0, 0xea, 0x1a, 0x0a,
0xdf, 0xb2, 0x01, 0xd2, 0x60, 0x2b, 0x7e, 0xae,
0x63, 0x1b, 0x42, 0x59, 0xaf, 0x10, 0xbb, 0xae,
0x13, 0xce, 0xe7, 0x35, 0xdf, 0xab, 0xdc, 0xbc,
0x58, 0x38, 0x0e, 0xf8, 0xd4, 0x6d, 0xfe, 0xf0,
0x4e, 0xf4, 0x12, 0x4b, 0xcb, 0x15, 0x13, 0x6a,
0x29, 0x08, 0xcb, 0x01, 0x3b, 0x02, 0x7b, 0xcc,
0x50, 0x32, 0xfa, 0x02, 0x4c, 0x97, 0xdc, 0x16,
0xdf, 0x00, 0x00, 0x00];
for (var i:int = 0; i < bytes.length; i++)
{
socket.writeByte(bytes[i]);
}
socket.flush();
}
else
{
closeLocalhostSocket(socket);
}
}
private function localhostClientClose(e:Event):void
{
var socket:Socket = e.target as Socket;
closeLocalhostSocket(socket);
}
private function localhostIOError(e:IOErrorEvent):void
{
// TODO: Add error handling and recover
trace("ERROR: " + e.text);
}
private function localhostClose(e:Event):void
{
// TODO: Add error handling and recover
trace("localhost Server socket closed.");
}
}
}