GameDevWorkshop
I would like to make a game dev event happen at noisebridge!
When: Sometime during the evenings, whenever is convenient for interested members.
Where: I think Church would be a good spot to locate it, but I'm open to other spots depending on timing needs.
What you should bring: A laptop if you want to make a software-based game, but its not nessecary.
Format: I'd like to do a single event to make sure that the event is a good fit for Noisebridge, but I'd love to do a weekly event.
10-15 minutes: Me covering what we're doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available) 0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experiencing making games, talk about your anxieties about creating, Pimp your kickstarter/project/blog) 1 hour: Working on your game, Playtesting other people's games
First event topic: "Anyone can make a game"
- Possible tools
* Tools that are great for people starting with game development without technical skills:
* Twine
* Puzzlescript
* Paper games
* Screenless electronic games (Makey Makey)
* Technical tools that I've used:
* Unity
* CraftyJS
* Non-technical tools that I haven't used but have heard good things about:
* Game Maker
* Adventure Game Studio
* Construct 2
* RPGMaker
* Street games
- Pick a tool that you want to use, but if its Unity, you should start installing it now! (Takes 30 minutes?)
- Making games as an individual, what individuals do better than large groups and what is challenging for an individual.
* Examples of games made by single people in a short amount of time, using the tools discussed, but are still awesome.
* Twine:
* You deserve a custom luxury Sauna
* Puzzlescript:
* Paper games:
* Monsterhearts??
* Screenless electronic games:
* Anna's nipple grabby game?