Talk:Gamebridge: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
= | = GAMEBRIDGE MEETING NOTES | ||
== 2025 | |||
=== NOV 19 2025 | |||
==== PREMEETING ROLES==== | |||
* Facilitators (1 or more): LX | * Facilitators (1 or more): LX | ||
* Note takers (2+ is ideal): LX, Martin | * Note takers (2+ is ideal): LX, Martin | ||
==== OUTLINE SCHEDULE==== | |||
* Intros (intro yourself and what your gaming or game dev related interests are, share what you'd like to share about or want to learn about/get help with) | * Intros (intro yourself and what your gaming or game dev related interests are, share what you'd like to share about or want to learn about/get help with) | ||
* Announcements (1-2 sentences about your announcement not the whole topic) | * Announcements (1-2 sentences about your announcement not the whole topic) | ||
| Line 15: | Line 17: | ||
* During game jams we'll talk about the phases of the jam and share people's progress and teach about the current and next phase of the jam | * During game jams we'll talk about the phases of the jam and share people's progress and teach about the current and next phase of the jam | ||
====INTRODUCTIONS==== | |||
* Alex: started gamebridge and is excited to see people work on stuff | * Alex: started gamebridge and is excited to see people work on stuff | ||
* Garik: beginner in gamedev, have coding experience 12+ yrs, working on some small games, showed sheep game last time, exploring next ideas, using unity open to godot | * Garik: beginner in gamedev, have coding experience 12+ yrs, working on some small games, showed sheep game last time, exploring next ideas, using unity open to godot | ||
| Line 24: | Line 26: | ||
* Daario: Did game dev a while ago. Garik's friend. Factory games. Plays shapes 2. | * Daario: Did game dev a while ago. Garik's friend. Factory games. Plays shapes 2. | ||
====ANNOUNCEMENTS==== | |||
* GAMEBRIDGE GAME JAM STARTING TODAY! | * GAMEBRIDGE GAME JAM STARTING TODAY! | ||
* Aethertac playtest will continue! Join their discord: https://discord.gg/TUAvenSF | * Aethertac playtest will continue! Join their discord: https://discord.gg/TUAvenSF | ||
| Line 31: | Line 33: | ||
* BAD (Bay Area Developers gamedev collective) is a sister group with many gamedevs and arists that are good to meet and hang out with on their Discord! https://www.badcollective.games/ | * BAD (Bay Area Developers gamedev collective) is a sister group with many gamedevs and arists that are good to meet and hang out with on their Discord! https://www.badcollective.games/ | ||
====INTRO TO GAMES AT NOISEBRIDGE==== | |||
==== Q&A ===== | |||
* Anyone know how to mocap? | * Anyone know how to mocap? | ||
* Jessie worked on it. Cam mocap is improving. | * Jessie worked on it. Cam mocap is improving. | ||
| Line 39: | Line 42: | ||
* Tutorial series starts with making a simple FPS where you solve the problem of alling forever. | * Tutorial series starts with making a simple FPS where you solve the problem of alling forever. | ||
====TOPICS==== | |||
===== AETHERTAC===== | |||
* Aethertac playtest will continue! Join aetherworld discord: https://discord.gg/TUAvenSF | * Aethertac playtest will continue! Join aetherworld discord: https://discord.gg/TUAvenSF | ||
===== GARIK DEMO===== | |||
* Moving points around to triangulate movement is fun! | * Moving points around to triangulate movement is fun! | ||
* Ideas for single and multiplayer movement and level complications or teamwork | * Ideas for single and multiplayer movement and level complications or teamwork | ||
| Line 51: | Line 54: | ||
* Sheep update: everyone who sees it loves it, some updates to polish and mechanics. | * Sheep update: everyone who sees it loves it, some updates to polish and mechanics. | ||
=====GAME JAM!===== | |||
======OVERVIEW====== | |||
======EXPERIMENTATION====== | |||
* Ideas we have: | * Ideas we have so far: | ||
* Eric: Game with physical toys that you can play tabletop. | * Eric: Game with physical toys that you can play tabletop. | ||
* Garik: Monster thing. or sheep? | * Garik: Monster thing. or sheep? | ||
* Jessie: Narrative focused idea maybe? More of programmer. | * Jessie: Narrative focused idea maybe? More of programmer. | ||
======CONCEPT====== | |||
Think of a 1-2 sentence concept that sparks someone's imagination with the most unique ideas of your game and a GIF animated sequence that could convey what your game is about. | |||
== Q&A == | == Q&A == | ||
?: I saw a sign in the library at Noisebridge indicating that Gamebridge is Wednesdays at 8. Is this correct? | ?: I saw a sign in the library at Noisebridge indicating that Gamebridge is Wednesdays at 8. Is this correct? | ||
LX: Yes | LX: Yes | ||
Revision as of 00:39, 21 November 2025
= GAMEBRIDGE MEETING NOTES
== 2025
=== NOV 19 2025
PREMEETING ROLES
- Facilitators (1 or more): LX
- Note takers (2+ is ideal): LX, Martin
OUTLINE SCHEDULE
- Intros (intro yourself and what your gaming or game dev related interests are, share what you'd like to share about or want to learn about/get help with)
- Announcements (1-2 sentences about your announcement not the whole topic)
- Topics (announcements in detail to discuss them, game demos, tutorials to learn stuff by request or offer from whomeever teaching)
- Mentoring if someone wants feedback or help with a topic in their projects
- Tutorials for people who might be beginners needing to learn gamedev in general or a specialty within it or just a specific technique
- GAME JAM UPDATES
- During game jams we'll talk about the phases of the jam and share people's progress and teach about the current and next phase of the jam
INTRODUCTIONS
- Alex: started gamebridge and is excited to see people work on stuff
- Garik: beginner in gamedev, have coding experience 12+ yrs, working on some small games, showed sheep game last time, exploring next ideas, using unity open to godot
- Eric: Doing music in music room working on upgrading it, could also support video and streaming/recording in the room, beginner gamedev, music maker
- Sophia: game dev tabletop designer, unity experience, interested if an idea for unity games
- Martin: Like to work on games, working w Eric on music
- Jessie: interested in gamedev, nongamedev unity experience, also tabletop on aethertac and other stuff
- Daario: Did game dev a while ago. Garik's friend. Factory games. Plays shapes 2.
ANNOUNCEMENTS
- GAMEBRIDGE GAME JAM STARTING TODAY!
- Aethertac playtest will continue! Join their discord: https://discord.gg/TUAvenSF
- Garik: Working on super early new prototype idea to show!
- Jessie: Looking for pixel art!
- BAD (Bay Area Developers gamedev collective) is a sister group with many gamedevs and arists that are good to meet and hang out with on their Discord! https://www.badcollective.games/
INTRO TO GAMES AT NOISEBRIDGE
Q&A =
* Anyone know how to mocap? * Jessie worked on it. Cam mocap is improving. * Tutorials and coding AI? * Our tutorials series: https://gamebridgeu.wordpress.com/ * Tutorial series starts with making a simple FPS where you solve the problem of alling forever.
TOPICS
AETHERTAC
- Aethertac playtest will continue! Join aetherworld discord: https://discord.gg/TUAvenSF
GARIK DEMO
- Moving points around to triangulate movement is fun!
- Ideas for single and multiplayer movement and level complications or teamwork
- How to make levels for it?
- LX: https://www.youtube.com/watch?v=Mssc0S8GeFI the p
- Sheep update: everyone who sees it loves it, some updates to polish and mechanics.
GAME JAM!
OVERVIEW
EXPERIMENTATION
- Ideas we have so far:
* Eric: Game with physical toys that you can play tabletop. * Garik: Monster thing. or sheep? * Jessie: Narrative focused idea maybe? More of programmer.
CONCEPT
Think of a 1-2 sentence concept that sparks someone's imagination with the most unique ideas of your game and a GIF animated sequence that could convey what your game is about.
Q&A
?: I saw a sign in the library at Noisebridge indicating that Gamebridge is Wednesdays at 8. Is this correct? LX: Yes