GameDevWorkshop: Difference between revisions

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10-15 minutes: Me covering what we're doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)
10-15 minutes: Me covering what we're doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)
0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experiencing making games, talk about your anxieties about creating, Pimp your kickstarter/project/blog)
0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experiencing making games, talk about your anxieties about creating, Pimp your kickstarter/project/blog)
1 hour: Working on your game, Playtesting other people's games
1 hour: Working on your game, Playtesting other people's games



Revision as of 00:37, 15 January 2014

I would like to make a game dev event happen at noisebridge!

When: Sometime during the evenings, whenever is convenient for interested members.

Where: I think Church would be a good spot to locate it, but I'm open to other spots depending on timing needs.

What you should bring: A laptop if you want to make a software-based game, but its not nessecary.

Format: I'd like to do a single event to make sure that the event is a good fit for Noisebridge, but I'd love to do a weekly event.

10-15 minutes: Me covering what we're doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)

0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experiencing making games, talk about your anxieties about creating, Pimp your kickstarter/project/blog)

1 hour: Working on your game, Playtesting other people's games

First event topic: "Anyone can make a game"

  • Possible tools
   * Tools that are great for people starting with game development without technical skills:
       * Twine
       * Puzzlescript
       * Paper games
       * Screenless electronic games (Makey Makey)
   * Technical tools that I've used:
       * Unity
       * CraftyJS
   * Non-technical tools that I haven't used but have heard good things about:
       * Game Maker
       * Adventure Game Studio
       * Construct 2
       * RPGMaker
       * Street games
  • Pick a tool that you want to use, but if its Unity, you should start installing it now! (Takes 30 minutes?)
  • Making games as an individual, what individuals do better than large groups and what is challenging for an individual.
   * Examples of games made by single people in a short amount of time, using the tools discussed, but are still awesome.
       * Twine:
           * You deserve a custom luxury Sauna
       * Puzzlescript:
       * Paper games:
           * Monsterhearts??
       * Screenless electronic games:
           * Anna's nipple grabby game?