GameDevWorkshop: Difference between revisions

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== First event topic: "Anyone can make a game" ==
== First event topic: "Anyone can make a game" ==


=== Possible tools ===
In the first event, I would give an overview of the possible tools that people can use to make games (Such as Twine, puzzlescript, Unity, paper or custom electronics)
==== Tools that are great for people starting with game development without technical skills ====
Twine
Puzzlescript
Paper games
Screenless electronic games (Makey Makey)
==== Technical tools that I've used: ====
Unity
CraftyJS
===== Non-technical tools that I haven't used but have heard good things about: ====
Game Maker
Adventure Game Studio
Construct 2
RPGMaker
Street games


=== Pick a tool that you want to use, but if its Unity, you should start installing it now! (Takes 30 minutes?) ===
I would then discuss the challenges and benefits as making a game as an individual, why you should make your first game by yourself, and give examples of great games that were made by individuals in a small amount of time.


=== Making games as an individual ===
Then, I'd make time for anyone to make microtalks if they wanted to.
==== What individuals do better than large groups and what is challenging for an individual. ====
==== Why you should make games as an individual at first. ====
==== Examples of games made by single people in a short amount of time, using the tools discussed, but are still awesome. ====
Twine:
You deserve a custom luxury Sauna


Puzzlescript:
Then, I'd give people around an hour and a half to make a game. I would try to encourage people to make something that can be finished in that hour in a half.


Paper games:
== Games I've made ==
Monsterhearts??


Screenless electronic games:
http://transfixedgames.tumblr.com/games
    Anna's nipple grabby game?

Revision as of 21:46, 15 January 2014

I would like to make a game dev event happen at noisebridge!

When: Sometime during the evenings, whenever is convenient for interested members.

Where: I think Church would be a good spot to locate it, but I'm open to other spots depending on timing needs.

What you should bring: A laptop if you want to make a software-based game, but its not necessary.

Format

I'd like to do a single event to make sure that the event is a good fit for Noisebridge, but I'd love to do a weekly event if the first event is a success and we have interested people.

Schedule

10-15 minutes: Me covering what we're doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)

0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experience making games, talk about your anxieties about creating, promote your kickstarter/project/blog)

1 hour + 10/45 minutes: Working on your game, playtesting other people's games, me walking around the tables and see if anyone needs help

5 minutes: Getting feedback, call for donations, talk about future events.

First event topic: "Anyone can make a game"

In the first event, I would give an overview of the possible tools that people can use to make games (Such as Twine, puzzlescript, Unity, paper or custom electronics)

I would then discuss the challenges and benefits as making a game as an individual, why you should make your first game by yourself, and give examples of great games that were made by individuals in a small amount of time.

Then, I'd make time for anyone to make microtalks if they wanted to.

Then, I'd give people around an hour and a half to make a game. I would try to encourage people to make something that can be finished in that hour in a half.

Games I've made

http://transfixedgames.tumblr.com/games