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	<id>https://wiki.extremist.software/index.php?action=history&amp;feed=atom&amp;title=Gamebridge%2FGhost_Tutorial</id>
	<title>Gamebridge/Ghost Tutorial - Revision history</title>
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	<updated>2026-04-04T08:04:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.extremist.software/index.php?title=Gamebridge/Ghost_Tutorial&amp;diff=50126&amp;oldid=prev</id>
		<title>Lxpk: first draft</title>
		<link rel="alternate" type="text/html" href="https://wiki.extremist.software/index.php?title=Gamebridge/Ghost_Tutorial&amp;diff=50126&amp;oldid=prev"/>
		<updated>2015-11-14T15:50:47Z</updated>

		<summary type="html">&lt;p&gt;first draft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Create a simple scene with a flashlight and ghosts===&lt;br /&gt;
These steps aren&amp;#039;t complete, but will be detailed more precisely later. You can get help with all the missing steps by coming to the class.&lt;br /&gt;
&lt;br /&gt;
*Create a new project&lt;br /&gt;
*drop a First Person Controller into it, set its transform to 0,0,0&lt;br /&gt;
*Create a cube under it, resize it to 10,10,1&lt;br /&gt;
*Make a sphere, rename it Ghost&lt;br /&gt;
*Set its collider to IsTrigger = true&lt;br /&gt;
*Make a javascript, rename it GhostKillsYou&lt;br /&gt;
*Edit GhostKillsYou&lt;br /&gt;
*Make it handle a collision with:&lt;br /&gt;
&amp;lt;nowiki&amp;gt; function onTriggerEnter ( collider : Collider) {&lt;br /&gt;
     Application.LoadLevel(0); // this resets the game to level id 0&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
*Make a Cube called GhostSummoner&lt;br /&gt;
*Make a script for it that uses Instantiate() to spawn more ghosts&lt;br /&gt;
*Make a var GhostPrefabToSpawn : Transform;&lt;/div&gt;</summary>
		<author><name>Lxpk</name></author>
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