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	<id>https://wiki.extremist.software/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SeannaM</id>
	<title>Noisebridge - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.extremist.software/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SeannaM"/>
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	<updated>2026-04-04T13:33:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38245</id>
		<title>GameDevWorkshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38245"/>
		<updated>2014-01-16T04:51:13Z</updated>

		<summary type="html">&lt;p&gt;SeannaM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like to make a game dev event happen at noisebridge!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who is facilitating it:&#039;&#039;&#039; Seanna Musgrave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sometime during the evenings, whenever is convenient for interested members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; I think Church would be a good spot to locate it, but I&#039;m open to other spots depending on timing needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you should bring:&#039;&#039;&#039; A laptop if you want to make a software-based game, but its not necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I would like to have access to:&#039;&#039;&#039;A projector or large monitor to display a couple of slides/games, enough deskspace for 6 people with laptops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interested noisebridgers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
I&#039;d like to do a single event to make sure that the event is a good fit for Noisebridge, but I&#039;d love to do a weekly event if the first event is a success and we have interested people. &lt;br /&gt;
&lt;br /&gt;
==== Schedule ====&lt;br /&gt;
10-15 minutes: Me covering what we&#039;re doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)&lt;br /&gt;
&lt;br /&gt;
0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experience making games, talk about your anxieties about creating, promote your kickstarter/project/blog)&lt;br /&gt;
&lt;br /&gt;
1 hour + 10/45 minutes: Working on your game, playtesting other people&#039;s games, me walking around the tables and see if anyone needs help&lt;br /&gt;
&lt;br /&gt;
5 minutes: Getting feedback, call for donations, talk about future events.&lt;br /&gt;
&lt;br /&gt;
== First event topic: &amp;quot;Anyone can make a game&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In the first event, I would give an overview of the possible tools that people can use to make games (Such as Twine, puzzlescript, Unity, paper or custom electronics)&lt;br /&gt;
&lt;br /&gt;
I would then discuss the challenges and benefits as making a game as an individual, why you should make your first game by yourself, and give examples of great games that were made by individuals in a small amount of time. &lt;br /&gt;
&lt;br /&gt;
Then, I&#039;d make time for anyone to make microtalks if they wanted to.&lt;br /&gt;
&lt;br /&gt;
Then, I&#039;d give people around an hour and a half to make a game. I would try to encourage people to make something that can be finished in that hour in a half.&lt;br /&gt;
&lt;br /&gt;
== Games I&#039;ve made ==&lt;br /&gt;
&lt;br /&gt;
http://transfixedgames.tumblr.com/games&lt;/div&gt;</summary>
		<author><name>SeannaM</name></author>
	</entry>
	<entry>
		<id>https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38244</id>
		<title>GameDevWorkshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38244"/>
		<updated>2014-01-16T04:49:39Z</updated>

		<summary type="html">&lt;p&gt;SeannaM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like to make a game dev event happen at noisebridge!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who is facilitating it:&#039;&#039;&#039; Seanna Musgrave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sometime during the evenings, whenever is convenient for interested members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; I think Church would be a good spot to locate it, but I&#039;m open to other spots depending on timing needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you should bring:&#039;&#039;&#039; A laptop if you want to make a software-based game, but its not necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I would like to have access to:&#039;&#039;&#039;A projector or large monitor to display a couple of slides/games, enough deskspace for 6 people with laptops.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
I&#039;d like to do a single event to make sure that the event is a good fit for Noisebridge, but I&#039;d love to do a weekly event if the first event is a success and we have interested people. &lt;br /&gt;
&lt;br /&gt;
==== Schedule ====&lt;br /&gt;
10-15 minutes: Me covering what we&#039;re doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)&lt;br /&gt;
&lt;br /&gt;
0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experience making games, talk about your anxieties about creating, promote your kickstarter/project/blog)&lt;br /&gt;
&lt;br /&gt;
1 hour + 10/45 minutes: Working on your game, playtesting other people&#039;s games, me walking around the tables and see if anyone needs help&lt;br /&gt;
&lt;br /&gt;
5 minutes: Getting feedback, call for donations, talk about future events.&lt;br /&gt;
&lt;br /&gt;
== First event topic: &amp;quot;Anyone can make a game&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In the first event, I would give an overview of the possible tools that people can use to make games (Such as Twine, puzzlescript, Unity, paper or custom electronics)&lt;br /&gt;
&lt;br /&gt;
I would then discuss the challenges and benefits as making a game as an individual, why you should make your first game by yourself, and give examples of great games that were made by individuals in a small amount of time. &lt;br /&gt;
&lt;br /&gt;
Then, I&#039;d make time for anyone to make microtalks if they wanted to.&lt;br /&gt;
&lt;br /&gt;
Then, I&#039;d give people around an hour and a half to make a game. I would try to encourage people to make something that can be finished in that hour in a half.&lt;br /&gt;
&lt;br /&gt;
== Games I&#039;ve made ==&lt;br /&gt;
&lt;br /&gt;
http://transfixedgames.tumblr.com/games&lt;/div&gt;</summary>
		<author><name>SeannaM</name></author>
	</entry>
	<entry>
		<id>https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38243</id>
		<title>GameDevWorkshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38243"/>
		<updated>2014-01-16T04:47:45Z</updated>

		<summary type="html">&lt;p&gt;SeannaM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like to make a game dev event happen at noisebridge!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who is facilitating it:&#039;&#039;&#039; Seanna Musgrave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sometime during the evenings, whenever is convenient for interested members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; I think Church would be a good spot to locate it, but I&#039;m open to other spots depending on timing needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you should bring:&#039;&#039;&#039; A laptop if you want to make a software-based game, but its not necessary.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
I&#039;d like to do a single event to make sure that the event is a good fit for Noisebridge, but I&#039;d love to do a weekly event if the first event is a success and we have interested people. &lt;br /&gt;
&lt;br /&gt;
==== Schedule ====&lt;br /&gt;
10-15 minutes: Me covering what we&#039;re doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)&lt;br /&gt;
&lt;br /&gt;
0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experience making games, talk about your anxieties about creating, promote your kickstarter/project/blog)&lt;br /&gt;
&lt;br /&gt;
1 hour + 10/45 minutes: Working on your game, playtesting other people&#039;s games, me walking around the tables and see if anyone needs help&lt;br /&gt;
&lt;br /&gt;
5 minutes: Getting feedback, call for donations, talk about future events.&lt;br /&gt;
&lt;br /&gt;
== First event topic: &amp;quot;Anyone can make a game&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In the first event, I would give an overview of the possible tools that people can use to make games (Such as Twine, puzzlescript, Unity, paper or custom electronics)&lt;br /&gt;
&lt;br /&gt;
I would then discuss the challenges and benefits as making a game as an individual, why you should make your first game by yourself, and give examples of great games that were made by individuals in a small amount of time. &lt;br /&gt;
&lt;br /&gt;
Then, I&#039;d make time for anyone to make microtalks if they wanted to.&lt;br /&gt;
&lt;br /&gt;
Then, I&#039;d give people around an hour and a half to make a game. I would try to encourage people to make something that can be finished in that hour in a half.&lt;br /&gt;
&lt;br /&gt;
== Games I&#039;ve made ==&lt;br /&gt;
&lt;br /&gt;
http://transfixedgames.tumblr.com/games&lt;/div&gt;</summary>
		<author><name>SeannaM</name></author>
	</entry>
	<entry>
		<id>https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38242</id>
		<title>GameDevWorkshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38242"/>
		<updated>2014-01-16T04:47:30Z</updated>

		<summary type="html">&lt;p&gt;SeannaM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like to make a game dev event happen at noisebridge!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who is teaching it:&#039;&#039;&#039; Seanna Musgrave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sometime during the evenings, whenever is convenient for interested members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; I think Church would be a good spot to locate it, but I&#039;m open to other spots depending on timing needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you should bring:&#039;&#039;&#039; A laptop if you want to make a software-based game, but its not necessary.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
I&#039;d like to do a single event to make sure that the event is a good fit for Noisebridge, but I&#039;d love to do a weekly event if the first event is a success and we have interested people. &lt;br /&gt;
&lt;br /&gt;
==== Schedule ====&lt;br /&gt;
10-15 minutes: Me covering what we&#039;re doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)&lt;br /&gt;
&lt;br /&gt;
0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experience making games, talk about your anxieties about creating, promote your kickstarter/project/blog)&lt;br /&gt;
&lt;br /&gt;
1 hour + 10/45 minutes: Working on your game, playtesting other people&#039;s games, me walking around the tables and see if anyone needs help&lt;br /&gt;
&lt;br /&gt;
5 minutes: Getting feedback, call for donations, talk about future events.&lt;br /&gt;
&lt;br /&gt;
== First event topic: &amp;quot;Anyone can make a game&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In the first event, I would give an overview of the possible tools that people can use to make games (Such as Twine, puzzlescript, Unity, paper or custom electronics)&lt;br /&gt;
&lt;br /&gt;
I would then discuss the challenges and benefits as making a game as an individual, why you should make your first game by yourself, and give examples of great games that were made by individuals in a small amount of time. &lt;br /&gt;
&lt;br /&gt;
Then, I&#039;d make time for anyone to make microtalks if they wanted to.&lt;br /&gt;
&lt;br /&gt;
Then, I&#039;d give people around an hour and a half to make a game. I would try to encourage people to make something that can be finished in that hour in a half.&lt;br /&gt;
&lt;br /&gt;
== Games I&#039;ve made ==&lt;br /&gt;
&lt;br /&gt;
http://transfixedgames.tumblr.com/games&lt;/div&gt;</summary>
		<author><name>SeannaM</name></author>
	</entry>
	<entry>
		<id>https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38241</id>
		<title>GameDevWorkshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38241"/>
		<updated>2014-01-16T04:46:34Z</updated>

		<summary type="html">&lt;p&gt;SeannaM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like to make a game dev event happen at noisebridge!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sometime during the evenings, whenever is convenient for interested members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; I think Church would be a good spot to locate it, but I&#039;m open to other spots depending on timing needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you should bring:&#039;&#039;&#039; A laptop if you want to make a software-based game, but its not necessary.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
I&#039;d like to do a single event to make sure that the event is a good fit for Noisebridge, but I&#039;d love to do a weekly event if the first event is a success and we have interested people. &lt;br /&gt;
&lt;br /&gt;
==== Schedule ====&lt;br /&gt;
10-15 minutes: Me covering what we&#039;re doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)&lt;br /&gt;
&lt;br /&gt;
0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experience making games, talk about your anxieties about creating, promote your kickstarter/project/blog)&lt;br /&gt;
&lt;br /&gt;
1 hour + 10/45 minutes: Working on your game, playtesting other people&#039;s games, me walking around the tables and see if anyone needs help&lt;br /&gt;
&lt;br /&gt;
5 minutes: Getting feedback, call for donations, talk about future events.&lt;br /&gt;
&lt;br /&gt;
== First event topic: &amp;quot;Anyone can make a game&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In the first event, I would give an overview of the possible tools that people can use to make games (Such as Twine, puzzlescript, Unity, paper or custom electronics)&lt;br /&gt;
&lt;br /&gt;
I would then discuss the challenges and benefits as making a game as an individual, why you should make your first game by yourself, and give examples of great games that were made by individuals in a small amount of time. &lt;br /&gt;
&lt;br /&gt;
Then, I&#039;d make time for anyone to make microtalks if they wanted to.&lt;br /&gt;
&lt;br /&gt;
Then, I&#039;d give people around an hour and a half to make a game. I would try to encourage people to make something that can be finished in that hour in a half.&lt;br /&gt;
&lt;br /&gt;
== Games I&#039;ve made ==&lt;br /&gt;
&lt;br /&gt;
http://transfixedgames.tumblr.com/games&lt;/div&gt;</summary>
		<author><name>SeannaM</name></author>
	</entry>
	<entry>
		<id>https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38240</id>
		<title>GameDevWorkshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38240"/>
		<updated>2014-01-16T04:37:02Z</updated>

		<summary type="html">&lt;p&gt;SeannaM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like to make a game dev event happen at noisebridge!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sometime during the evenings, whenever is convenient for interested members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; I think Church would be a good spot to locate it, but I&#039;m open to other spots depending on timing needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you should bring:&#039;&#039;&#039; A laptop if you want to make a software-based game, but its not necessary.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
I&#039;d like to do a single event to make sure that the event is a good fit for Noisebridge, but I&#039;d love to do a weekly event if the first event is a success and we have interested people. &lt;br /&gt;
&lt;br /&gt;
==== Schedule ====&lt;br /&gt;
10-15 minutes: Me covering what we&#039;re doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)&lt;br /&gt;
&lt;br /&gt;
0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experience making games, talk about your anxieties about creating, promote your kickstarter/project/blog)&lt;br /&gt;
&lt;br /&gt;
1 hour + 10/45 minutes: Working on your game, playtesting other people&#039;s games, me walking around the tables and see if anyone needs help&lt;br /&gt;
&lt;br /&gt;
5 minutes: Getting feedback, call for donations, talk about future events.&lt;br /&gt;
&lt;br /&gt;
== First event topic: &amp;quot;Anyone can make a game&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
=== Possible tools ===&lt;br /&gt;
==== Tools that are great for people starting with game development without technical skills ====&lt;br /&gt;
 Twine&lt;br /&gt;
 Puzzlescript&lt;br /&gt;
 Paper games&lt;br /&gt;
 Screenless electronic games (Makey Makey)&lt;br /&gt;
==== Technical tools that I&#039;ve used: ====&lt;br /&gt;
 Unity&lt;br /&gt;
 CraftyJS&lt;br /&gt;
===== Non-technical tools that I haven&#039;t used but have heard good things about: ====&lt;br /&gt;
 Game Maker&lt;br /&gt;
 Adventure Game Studio&lt;br /&gt;
 Construct 2&lt;br /&gt;
 RPGMaker&lt;br /&gt;
 Street games&lt;br /&gt;
&lt;br /&gt;
=== Pick a tool that you want to use, but if its Unity, you should start installing it now! (Takes 30 minutes?) ===&lt;br /&gt;
&lt;br /&gt;
=== Making games as an individual ===&lt;br /&gt;
==== What individuals do better than large groups and what is challenging for an individual. ====&lt;br /&gt;
==== Why you should make games as an individual at first. ====&lt;br /&gt;
==== Examples of games made by single people in a short amount of time, using the tools discussed, but are still awesome. ====&lt;br /&gt;
Twine:&lt;br /&gt;
 You deserve a custom luxury Sauna&lt;br /&gt;
&lt;br /&gt;
Puzzlescript:&lt;br /&gt;
&lt;br /&gt;
Paper games:&lt;br /&gt;
 Monsterhearts??&lt;br /&gt;
&lt;br /&gt;
Screenless electronic games:&lt;br /&gt;
     Anna&#039;s nipple grabby game?&lt;/div&gt;</summary>
		<author><name>SeannaM</name></author>
	</entry>
	<entry>
		<id>https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38218</id>
		<title>GameDevWorkshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38218"/>
		<updated>2014-01-15T08:01:00Z</updated>

		<summary type="html">&lt;p&gt;SeannaM: /* Format */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like to make a game dev event happen at noisebridge!&lt;br /&gt;
&lt;br /&gt;
== When == &lt;br /&gt;
Sometime during the evenings, whenever is convenient for interested members.&lt;br /&gt;
&lt;br /&gt;
== Where == &lt;br /&gt;
&lt;br /&gt;
I think Church would be a good spot to locate it, but I&#039;m open to other spots depending on timing needs.&lt;br /&gt;
&lt;br /&gt;
== What you should bring == &lt;br /&gt;
&lt;br /&gt;
A laptop if you want to make a software-based game, but its not nessecary.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
I&#039;d like to do a single event to make sure that the event is a good fit for Noisebridge, but I&#039;d love to do a weekly event if the first event is a success and we have interested people. &lt;br /&gt;
&lt;br /&gt;
==== Schedule ====&lt;br /&gt;
10-15 minutes: Me covering what we&#039;re doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)&lt;br /&gt;
&lt;br /&gt;
0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experience making games, talk about your anxieties about creating, promote your kickstarter/project/blog)&lt;br /&gt;
&lt;br /&gt;
1 hour + 10/45 minutes: Working on your game, playtesting other people&#039;s games, me walking around the tables and see if anyone needs help&lt;br /&gt;
&lt;br /&gt;
5 minutes: Getting feedback, call for donations, talk about future events.&lt;br /&gt;
&lt;br /&gt;
== First event topic: &amp;quot;Anyone can make a game&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
=== Possible tools ===&lt;br /&gt;
==== Tools that are great for people starting with game development without technical skills ====&lt;br /&gt;
        * Twine&lt;br /&gt;
        * Puzzlescript&lt;br /&gt;
        * Paper games&lt;br /&gt;
        * Screenless electronic games (Makey Makey)&lt;br /&gt;
==== Technical tools that I&#039;ve used: ====&lt;br /&gt;
        * Unity&lt;br /&gt;
        * CraftyJS&lt;br /&gt;
===== Non-technical tools that I haven&#039;t used but have heard good things about: ====&lt;br /&gt;
        * Game Maker&lt;br /&gt;
        * Adventure Game Studio&lt;br /&gt;
        * Construct 2&lt;br /&gt;
        * RPGMaker&lt;br /&gt;
        * Street games&lt;br /&gt;
&lt;br /&gt;
=== Pick a tool that you want to use, but if its Unity, you should start installing it now! (Takes 30 minutes?) ===&lt;br /&gt;
&lt;br /&gt;
=== Making games as an individual ===&lt;br /&gt;
==== What individuals do better than large groups and what is challenging for an individual. ====&lt;br /&gt;
==== Why you should make games as an individual at first. ====&lt;br /&gt;
==== Examples of games made by single people in a short amount of time, using the tools discussed, but are still awesome. ====&lt;br /&gt;
        * Twine:&lt;br /&gt;
            * You deserve a custom luxury Sauna&lt;br /&gt;
        * Puzzlescript:&lt;br /&gt;
        * Paper games:&lt;br /&gt;
            * Monsterhearts??&lt;br /&gt;
        * Screenless electronic games:&lt;br /&gt;
            * Anna&#039;s nipple grabby game?&lt;/div&gt;</summary>
		<author><name>SeannaM</name></author>
	</entry>
	<entry>
		<id>https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38217</id>
		<title>GameDevWorkshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38217"/>
		<updated>2014-01-15T07:56:59Z</updated>

		<summary type="html">&lt;p&gt;SeannaM: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like to make a game dev event happen at noisebridge!&lt;br /&gt;
&lt;br /&gt;
== When == &lt;br /&gt;
Sometime during the evenings, whenever is convenient for interested members.&lt;br /&gt;
&lt;br /&gt;
== Where == &lt;br /&gt;
&lt;br /&gt;
I think Church would be a good spot to locate it, but I&#039;m open to other spots depending on timing needs.&lt;br /&gt;
&lt;br /&gt;
== What you should bring == &lt;br /&gt;
&lt;br /&gt;
A laptop if you want to make a software-based game, but its not nessecary.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
I&#039;d like to do a single event to make sure that the event is a good fit for Noisebridge, but I&#039;d love to do a weekly event. &lt;br /&gt;
&lt;br /&gt;
==== Schedule ====&lt;br /&gt;
10-15 minutes: Me covering what we&#039;re doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)&lt;br /&gt;
&lt;br /&gt;
0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experiencing making games, talk about your anxieties about creating, promote your kickstarter/project/blog)&lt;br /&gt;
&lt;br /&gt;
1 hour: Working on your game, playtesting other people&#039;s games, me walking around the tables and see if anyone needs help&lt;br /&gt;
&lt;br /&gt;
== First event topic: &amp;quot;Anyone can make a game&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
=== Possible tools ===&lt;br /&gt;
==== Tools that are great for people starting with game development without technical skills ====&lt;br /&gt;
        * Twine&lt;br /&gt;
        * Puzzlescript&lt;br /&gt;
        * Paper games&lt;br /&gt;
        * Screenless electronic games (Makey Makey)&lt;br /&gt;
==== Technical tools that I&#039;ve used: ====&lt;br /&gt;
        * Unity&lt;br /&gt;
        * CraftyJS&lt;br /&gt;
===== Non-technical tools that I haven&#039;t used but have heard good things about: ====&lt;br /&gt;
        * Game Maker&lt;br /&gt;
        * Adventure Game Studio&lt;br /&gt;
        * Construct 2&lt;br /&gt;
        * RPGMaker&lt;br /&gt;
        * Street games&lt;br /&gt;
&lt;br /&gt;
=== Pick a tool that you want to use, but if its Unity, you should start installing it now! (Takes 30 minutes?) ===&lt;br /&gt;
&lt;br /&gt;
=== Making games as an individual ===&lt;br /&gt;
==== What individuals do better than large groups and what is challenging for an individual. ====&lt;br /&gt;
==== Why you should make games as an individual at first. ====&lt;br /&gt;
==== Examples of games made by single people in a short amount of time, using the tools discussed, but are still awesome. ====&lt;br /&gt;
        * Twine:&lt;br /&gt;
            * You deserve a custom luxury Sauna&lt;br /&gt;
        * Puzzlescript:&lt;br /&gt;
        * Paper games:&lt;br /&gt;
            * Monsterhearts??&lt;br /&gt;
        * Screenless electronic games:&lt;br /&gt;
            * Anna&#039;s nipple grabby game?&lt;/div&gt;</summary>
		<author><name>SeannaM</name></author>
	</entry>
	<entry>
		<id>https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38216</id>
		<title>GameDevWorkshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38216"/>
		<updated>2014-01-15T07:56:29Z</updated>

		<summary type="html">&lt;p&gt;SeannaM: /* Format */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like to make a game dev event happen at noisebridge!&lt;br /&gt;
&lt;br /&gt;
== When == &lt;br /&gt;
Sometime during the evenings, whenever is convenient for interested members.&lt;br /&gt;
&lt;br /&gt;
== Where == &lt;br /&gt;
&lt;br /&gt;
I think Church would be a good spot to locate it, but I&#039;m open to other spots depending on timing needs.&lt;br /&gt;
&lt;br /&gt;
== What you should bring == &lt;br /&gt;
&lt;br /&gt;
A laptop if you want to make a software-based game, but its not nessecary.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
I&#039;d like to do a single event to make sure that the event is a good fit for Noisebridge, but I&#039;d love to do a weekly event. &lt;br /&gt;
&lt;br /&gt;
==== Schedule ====&lt;br /&gt;
 10-15 minutes: Me covering what we&#039;re doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)&lt;br /&gt;
&lt;br /&gt;
 0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experiencing making games, talk about your anxieties about creating, promote your kickstarter/project/blog)&lt;br /&gt;
&lt;br /&gt;
 1 hour: Working on your game, playtesting other people&#039;s games, me walking around the tables and see if anyone needs help&lt;br /&gt;
&lt;br /&gt;
== First event topic: &amp;quot;Anyone can make a game&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
=== Possible tools ===&lt;br /&gt;
==== Tools that are great for people starting with game development without technical skills ====&lt;br /&gt;
        * Twine&lt;br /&gt;
        * Puzzlescript&lt;br /&gt;
        * Paper games&lt;br /&gt;
        * Screenless electronic games (Makey Makey)&lt;br /&gt;
==== Technical tools that I&#039;ve used: ====&lt;br /&gt;
        * Unity&lt;br /&gt;
        * CraftyJS&lt;br /&gt;
===== Non-technical tools that I haven&#039;t used but have heard good things about: ====&lt;br /&gt;
        * Game Maker&lt;br /&gt;
        * Adventure Game Studio&lt;br /&gt;
        * Construct 2&lt;br /&gt;
        * RPGMaker&lt;br /&gt;
        * Street games&lt;br /&gt;
&lt;br /&gt;
=== Pick a tool that you want to use, but if its Unity, you should start installing it now! (Takes 30 minutes?) ===&lt;br /&gt;
&lt;br /&gt;
=== Making games as an individual ===&lt;br /&gt;
==== What individuals do better than large groups and what is challenging for an individual. ====&lt;br /&gt;
==== Why you should make games as an individual at first. ====&lt;br /&gt;
==== Examples of games made by single people in a short amount of time, using the tools discussed, but are still awesome. ====&lt;br /&gt;
        * Twine:&lt;br /&gt;
            * You deserve a custom luxury Sauna&lt;br /&gt;
        * Puzzlescript:&lt;br /&gt;
        * Paper games:&lt;br /&gt;
            * Monsterhearts??&lt;br /&gt;
        * Screenless electronic games:&lt;br /&gt;
            * Anna&#039;s nipple grabby game?&lt;/div&gt;</summary>
		<author><name>SeannaM</name></author>
	</entry>
	<entry>
		<id>https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38215</id>
		<title>GameDevWorkshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38215"/>
		<updated>2014-01-15T07:50:27Z</updated>

		<summary type="html">&lt;p&gt;SeannaM: minor formatting fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like to make a game dev event happen at noisebridge!&lt;br /&gt;
&lt;br /&gt;
== When == &lt;br /&gt;
Sometime during the evenings, whenever is convenient for interested members.&lt;br /&gt;
&lt;br /&gt;
== Where == &lt;br /&gt;
&lt;br /&gt;
I think Church would be a good spot to locate it, but I&#039;m open to other spots depending on timing needs.&lt;br /&gt;
&lt;br /&gt;
== What you should bring == &lt;br /&gt;
&lt;br /&gt;
A laptop if you want to make a software-based game, but its not nessecary.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
 I&#039;d like to do a single event to make sure that the event is a good fit for Noisebridge, but I&#039;d love to do a weekly event. &lt;br /&gt;
&lt;br /&gt;
10-15 minutes: Me covering what we&#039;re doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)&lt;br /&gt;
&lt;br /&gt;
0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experiencing making games, talk about your anxieties about creating, promote your kickstarter/project/blog)&lt;br /&gt;
&lt;br /&gt;
1 hour: Working on your game, Playtesting other people&#039;s games&lt;br /&gt;
&lt;br /&gt;
== First event topic: &amp;quot;Anyone can make a game&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
=== Possible tools ===&lt;br /&gt;
==== Tools that are great for people starting with game development without technical skills ====&lt;br /&gt;
        * Twine&lt;br /&gt;
        * Puzzlescript&lt;br /&gt;
        * Paper games&lt;br /&gt;
        * Screenless electronic games (Makey Makey)&lt;br /&gt;
==== Technical tools that I&#039;ve used: ====&lt;br /&gt;
        * Unity&lt;br /&gt;
        * CraftyJS&lt;br /&gt;
===== Non-technical tools that I haven&#039;t used but have heard good things about: ====&lt;br /&gt;
        * Game Maker&lt;br /&gt;
        * Adventure Game Studio&lt;br /&gt;
        * Construct 2&lt;br /&gt;
        * RPGMaker&lt;br /&gt;
        * Street games&lt;br /&gt;
&lt;br /&gt;
=== Pick a tool that you want to use, but if its Unity, you should start installing it now! (Takes 30 minutes?) ===&lt;br /&gt;
&lt;br /&gt;
=== Making games as an individual ===&lt;br /&gt;
==== What individuals do better than large groups and what is challenging for an individual. ====&lt;br /&gt;
==== Why you should make games as an individual at first. ====&lt;br /&gt;
==== Examples of games made by single people in a short amount of time, using the tools discussed, but are still awesome. ====&lt;br /&gt;
        * Twine:&lt;br /&gt;
            * You deserve a custom luxury Sauna&lt;br /&gt;
        * Puzzlescript:&lt;br /&gt;
        * Paper games:&lt;br /&gt;
            * Monsterhearts??&lt;br /&gt;
        * Screenless electronic games:&lt;br /&gt;
            * Anna&#039;s nipple grabby game?&lt;/div&gt;</summary>
		<author><name>SeannaM</name></author>
	</entry>
	<entry>
		<id>https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38214</id>
		<title>GameDevWorkshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38214"/>
		<updated>2014-01-15T07:48:23Z</updated>

		<summary type="html">&lt;p&gt;SeannaM: updated formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like to make a game dev event happen at noisebridge!&lt;br /&gt;
&lt;br /&gt;
== When == &lt;br /&gt;
Sometime during the evenings, whenever is convenient for interested members.&lt;br /&gt;
&lt;br /&gt;
== Where == &lt;br /&gt;
&lt;br /&gt;
I think Church would be a good spot to locate it, but I&#039;m open to other spots depending on timing needs.&lt;br /&gt;
&lt;br /&gt;
== What you should bring == &lt;br /&gt;
&lt;br /&gt;
A laptop if you want to make a software-based game, but its not nessecary.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
 I&#039;d like to do a single event to make sure that the event is a good fit for Noisebridge, but I&#039;d love to do a weekly event. &lt;br /&gt;
&lt;br /&gt;
10-15 minutes: Me covering what we&#039;re doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)&lt;br /&gt;
&lt;br /&gt;
0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experiencing making games, talk about your anxieties about creating, promote your kickstarter/project/blog)&lt;br /&gt;
&lt;br /&gt;
1 hour: Working on your game, Playtesting other people&#039;s games&lt;br /&gt;
&lt;br /&gt;
== First event topic: &amp;quot;Anyone can make a game&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
=== Possible tools ===&lt;br /&gt;
==== Tools that are great for people starting with game development without technical skills ====&lt;br /&gt;
        * Twine&lt;br /&gt;
        * Puzzlescript&lt;br /&gt;
        * Paper games&lt;br /&gt;
        * Screenless electronic games (Makey Makey)&lt;br /&gt;
    * Technical tools that I&#039;ve used:&lt;br /&gt;
        * Unity&lt;br /&gt;
        * CraftyJS&lt;br /&gt;
    * Non-technical tools that I haven&#039;t used but have heard good things about:&lt;br /&gt;
        * Game Maker&lt;br /&gt;
        * Adventure Game Studio&lt;br /&gt;
        * Construct 2&lt;br /&gt;
        * RPGMaker&lt;br /&gt;
        * Street games&lt;br /&gt;
&lt;br /&gt;
=== Pick a tool that you want to use, but if its Unity, you should start installing it now! (Takes 30 minutes?) ===&lt;br /&gt;
&lt;br /&gt;
=== Making games as an individual ===&lt;br /&gt;
==== What individuals do better than large groups and what is challenging for an individual. ====&lt;br /&gt;
==== Why you should make games as an individual at first. ====&lt;br /&gt;
==== Examples of games made by single people in a short amount of time, using the tools discussed, but are still awesome. ====&lt;br /&gt;
        * Twine:&lt;br /&gt;
            * You deserve a custom luxury Sauna&lt;br /&gt;
        * Puzzlescript:&lt;br /&gt;
        * Paper games:&lt;br /&gt;
            * Monsterhearts??&lt;br /&gt;
        * Screenless electronic games:&lt;br /&gt;
            * Anna&#039;s nipple grabby game?&lt;/div&gt;</summary>
		<author><name>SeannaM</name></author>
	</entry>
	<entry>
		<id>https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38213</id>
		<title>GameDevWorkshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38213"/>
		<updated>2014-01-15T07:43:07Z</updated>

		<summary type="html">&lt;p&gt;SeannaM: Changed language that might be offputting for some people.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like to make a game dev event happen at noisebridge!&lt;br /&gt;
&lt;br /&gt;
When: Sometime during the evenings, whenever is convenient for interested members.&lt;br /&gt;
&lt;br /&gt;
Where: I think Church would be a good spot to locate it, but I&#039;m open to other spots depending on timing needs.&lt;br /&gt;
&lt;br /&gt;
What you should bring: A laptop if you want to make a software-based game, but its not nessecary.&lt;br /&gt;
&lt;br /&gt;
Format: I&#039;d like to do a single event to make sure that the event is a good fit for Noisebridge, but I&#039;d love to do a weekly event. &lt;br /&gt;
&lt;br /&gt;
10-15 minutes: Me covering what we&#039;re doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)&lt;br /&gt;
&lt;br /&gt;
0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experiencing making games, talk about your anxieties about creating, promote your kickstarter/project/blog)&lt;br /&gt;
&lt;br /&gt;
1 hour: Working on your game, Playtesting other people&#039;s games&lt;br /&gt;
&lt;br /&gt;
First event topic: &amp;quot;Anyone can make a game&amp;quot;&lt;br /&gt;
* Possible tools&lt;br /&gt;
    * Tools that are great for people starting with game development without technical skills:&lt;br /&gt;
        * Twine&lt;br /&gt;
        * Puzzlescript&lt;br /&gt;
        * Paper games&lt;br /&gt;
        * Screenless electronic games (Makey Makey)&lt;br /&gt;
    * Technical tools that I&#039;ve used:&lt;br /&gt;
        * Unity&lt;br /&gt;
        * CraftyJS&lt;br /&gt;
    * Non-technical tools that I haven&#039;t used but have heard good things about:&lt;br /&gt;
        * Game Maker&lt;br /&gt;
        * Adventure Game Studio&lt;br /&gt;
        * Construct 2&lt;br /&gt;
        * RPGMaker&lt;br /&gt;
        * Street games&lt;br /&gt;
&lt;br /&gt;
* Pick a tool that you want to use, but if its Unity, you should start installing it now! (Takes 30 minutes?)    &lt;br /&gt;
&lt;br /&gt;
* Making games as an individual, what individuals do better than large groups and what is challenging for an individual.&lt;br /&gt;
    * Examples of games made by single people in a short amount of time, using the tools discussed, but are still awesome.&lt;br /&gt;
        * Twine:&lt;br /&gt;
            * You deserve a custom luxury Sauna&lt;br /&gt;
        * Puzzlescript:&lt;br /&gt;
        * Paper games:&lt;br /&gt;
            * Monsterhearts??&lt;br /&gt;
        * Screenless electronic games:&lt;br /&gt;
            * Anna&#039;s nipple grabby game?&lt;/div&gt;</summary>
		<author><name>SeannaM</name></author>
	</entry>
	<entry>
		<id>https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38212</id>
		<title>GameDevWorkshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38212"/>
		<updated>2014-01-15T07:37:35Z</updated>

		<summary type="html">&lt;p&gt;SeannaM: Added some spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like to make a game dev event happen at noisebridge!&lt;br /&gt;
&lt;br /&gt;
When: Sometime during the evenings, whenever is convenient for interested members.&lt;br /&gt;
&lt;br /&gt;
Where: I think Church would be a good spot to locate it, but I&#039;m open to other spots depending on timing needs.&lt;br /&gt;
&lt;br /&gt;
What you should bring: A laptop if you want to make a software-based game, but its not nessecary.&lt;br /&gt;
&lt;br /&gt;
Format: I&#039;d like to do a single event to make sure that the event is a good fit for Noisebridge, but I&#039;d love to do a weekly event. &lt;br /&gt;
&lt;br /&gt;
10-15 minutes: Me covering what we&#039;re doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)&lt;br /&gt;
&lt;br /&gt;
0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experiencing making games, talk about your anxieties about creating, Pimp your kickstarter/project/blog)&lt;br /&gt;
&lt;br /&gt;
1 hour: Working on your game, Playtesting other people&#039;s games&lt;br /&gt;
&lt;br /&gt;
First event topic: &amp;quot;Anyone can make a game&amp;quot;&lt;br /&gt;
* Possible tools&lt;br /&gt;
    * Tools that are great for people starting with game development without technical skills:&lt;br /&gt;
        * Twine&lt;br /&gt;
        * Puzzlescript&lt;br /&gt;
        * Paper games&lt;br /&gt;
        * Screenless electronic games (Makey Makey)&lt;br /&gt;
    * Technical tools that I&#039;ve used:&lt;br /&gt;
        * Unity&lt;br /&gt;
        * CraftyJS&lt;br /&gt;
    * Non-technical tools that I haven&#039;t used but have heard good things about:&lt;br /&gt;
        * Game Maker&lt;br /&gt;
        * Adventure Game Studio&lt;br /&gt;
        * Construct 2&lt;br /&gt;
        * RPGMaker&lt;br /&gt;
        * Street games&lt;br /&gt;
&lt;br /&gt;
* Pick a tool that you want to use, but if its Unity, you should start installing it now! (Takes 30 minutes?)    &lt;br /&gt;
&lt;br /&gt;
* Making games as an individual, what individuals do better than large groups and what is challenging for an individual.&lt;br /&gt;
    * Examples of games made by single people in a short amount of time, using the tools discussed, but are still awesome.&lt;br /&gt;
        * Twine:&lt;br /&gt;
            * You deserve a custom luxury Sauna&lt;br /&gt;
        * Puzzlescript:&lt;br /&gt;
        * Paper games:&lt;br /&gt;
            * Monsterhearts??&lt;br /&gt;
        * Screenless electronic games:&lt;br /&gt;
            * Anna&#039;s nipple grabby game?&lt;/div&gt;</summary>
		<author><name>SeannaM</name></author>
	</entry>
	<entry>
		<id>https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38211</id>
		<title>GameDevWorkshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.extremist.software/index.php?title=GameDevWorkshop&amp;diff=38211"/>
		<updated>2014-01-15T07:35:32Z</updated>

		<summary type="html">&lt;p&gt;SeannaM: Added initial stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like to make a game dev event happen at noisebridge!&lt;br /&gt;
&lt;br /&gt;
When: Sometime during the evenings, whenever is convenient for interested members.&lt;br /&gt;
&lt;br /&gt;
Where: I think Church would be a good spot to locate it, but I&#039;m open to other spots depending on timing needs.&lt;br /&gt;
&lt;br /&gt;
What you should bring: A laptop if you want to make a software-based game, but its not nessecary.&lt;br /&gt;
&lt;br /&gt;
Format: I&#039;d like to do a single event to make sure that the event is a good fit for Noisebridge, but I&#039;d love to do a weekly event. &lt;br /&gt;
&lt;br /&gt;
10-15 minutes: Me covering what we&#039;re doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)&lt;br /&gt;
0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experiencing making games, talk about your anxieties about creating, Pimp your kickstarter/project/blog)&lt;br /&gt;
1 hour: Working on your game, Playtesting other people&#039;s games&lt;br /&gt;
&lt;br /&gt;
First event topic: &amp;quot;Anyone can make a game&amp;quot;&lt;br /&gt;
* Possible tools&lt;br /&gt;
    * Tools that are great for people starting with game development without technical skills:&lt;br /&gt;
        * Twine&lt;br /&gt;
        * Puzzlescript&lt;br /&gt;
        * Paper games&lt;br /&gt;
        * Screenless electronic games (Makey Makey)&lt;br /&gt;
    * Technical tools that I&#039;ve used:&lt;br /&gt;
        * Unity&lt;br /&gt;
        * CraftyJS&lt;br /&gt;
    * Non-technical tools that I haven&#039;t used but have heard good things about:&lt;br /&gt;
        * Game Maker&lt;br /&gt;
        * Adventure Game Studio&lt;br /&gt;
        * Construct 2&lt;br /&gt;
        * RPGMaker&lt;br /&gt;
        * Street games&lt;br /&gt;
&lt;br /&gt;
* Pick a tool that you want to use, but if its Unity, you should start installing it now! (Takes 30 minutes?)    &lt;br /&gt;
&lt;br /&gt;
* Making games as an individual, what individuals do better than large groups and what is challenging for an individual.&lt;br /&gt;
    * Examples of games made by single people in a short amount of time, using the tools discussed, but are still awesome.&lt;br /&gt;
        * Twine:&lt;br /&gt;
            * You deserve a custom luxury Sauna&lt;br /&gt;
        * Puzzlescript:&lt;br /&gt;
        * Paper games:&lt;br /&gt;
            * Monsterhearts??&lt;br /&gt;
        * Screenless electronic games:&lt;br /&gt;
            * Anna&#039;s nipple grabby game?&lt;/div&gt;</summary>
		<author><name>SeannaM</name></author>
	</entry>
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