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	<id>https://wiki.extremist.software/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=70.112.131.138</id>
	<title>Noisebridge - User contributions [en]</title>
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	<updated>2026-04-06T19:57:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.extremist.software/index.php?title=User:Fineline&amp;diff=40391</id>
		<title>User:Fineline</title>
		<link rel="alternate" type="text/html" href="https://wiki.extremist.software/index.php?title=User:Fineline&amp;diff=40391"/>
		<updated>2014-02-27T10:53:59Z</updated>

		<summary type="html">&lt;p&gt;70.112.131.138: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m a theoretical physicist, software developer, and musician, currently living in Austin, TX. I&#039;m out in SF quite a bit though. &lt;br /&gt;
&lt;br /&gt;
I have a PhD in theoretical physics from UT Austin, and a BS in physics from UC San Diego. My doctoral research dealt with building string theoretic models of QCD-like quantum field theories at strong coupling, via the AdS/CFT correspondence. You can read all about it [https://dl.dropboxusercontent.com/u/8542380/non_SUSY_engineering.pdf here] (warning: hella taylor expansions).&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
fineline@gmail.com&lt;br /&gt;
&lt;br /&gt;
[https://twitter.com/fineline179 Twitter]&lt;br /&gt;
&lt;br /&gt;
[https://www.facebook.com/steve.c.young Facebook]&lt;br /&gt;
&lt;br /&gt;
[http://www.linkedin.com/profile/view?id=204000464&amp;amp;trk=nav_responsive_tab_profile LinkedIn]&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;vForms&#039;&#039; is a virtual environment for information organization for Windows 8 (sorry like 99.999% of the people reading this). C++ and DirectX. Ask me about it!&lt;br /&gt;
&lt;br /&gt;
*I&#039;d like to investigate the feasibility of using techniques similar to [http://research.microsoft.com/en-us/um/people/cloop/loopblinn05.pdf Loop and Blinn] for a) rendering bezier splines, in particular digital ink strokes. b) making a fast, resolution independent pdf renderer. Both GLSL and HLSL versions. If this sounds interesting to any DirectX/OpenGL/CG developers out there, it&#039;d be great to see if we could release something substantial as open source.&lt;br /&gt;
&lt;br /&gt;
== Interests ==&lt;br /&gt;
&lt;br /&gt;
*String Theory&lt;br /&gt;
*AdS/CFT&lt;br /&gt;
*The [http://arxiv.org/abs/0905.0932 holographic perspective] on quantum entanglement entropy, and its implications for space/time emergence (ie the program spearheaded by [http://arxiv.org/abs/1005.3035 Von Raamsdonk], and of course [http://arxiv.org/abs/1307.1132 ER=EPR])&lt;br /&gt;
*Machine Learning&lt;br /&gt;
*Statistical Mechanics (I&#039;m particularily interested in learning about/implementing boltzmann machines, and their applications to real-world systems -- eg work by [http://arxiv.org/abs/1012.2242 Bialek]. See also his [http://www.princeton.edu/~wbialek/PHY562.html textbook])&lt;br /&gt;
*Kundalini Yoga&lt;br /&gt;
*Rational (ie phenomenological) discussion of mysticism in general&lt;br /&gt;
*High Explosives&lt;br /&gt;
*Saxophone&lt;br /&gt;
*Learning Python&lt;br /&gt;
*Cinder (creative coding library), and its application towards virtual workspace environment design on tablets and in augmented reality. &lt;br /&gt;
*Hiking&lt;br /&gt;
*Mountaineering&lt;br /&gt;
*Cooking (mostly Chinese and Mexican)&lt;br /&gt;
*Open Access Publishing&lt;br /&gt;
*Co-operative living&lt;br /&gt;
&lt;br /&gt;
== Some Publications ==&lt;br /&gt;
&lt;br /&gt;
[http://arxiv.org/abs/1205.2397 The Stability of Non-Extremal Conifold Backgrounds with Sources]&lt;br /&gt;
&lt;br /&gt;
[http://arxiv.org/abs/1111.1727 The Non-SUSY Baryonic Branch: Soft Supersymmetry Breaking of N=1 Gauge Theories]&lt;br /&gt;
&lt;br /&gt;
[http://arxiv.org/abs/nlin/0110044 Plasticity and learning in a network of coupled phase oscillators]&lt;br /&gt;
&lt;br /&gt;
[http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.8.9532 Multi-user communication using chaotic frequency modulation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sponsors for associate membership.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>70.112.131.138</name></author>
	</entry>
	<entry>
		<id>https://wiki.extremist.software/index.php?title=User:Fineline&amp;diff=40390</id>
		<title>User:Fineline</title>
		<link rel="alternate" type="text/html" href="https://wiki.extremist.software/index.php?title=User:Fineline&amp;diff=40390"/>
		<updated>2014-02-27T10:49:49Z</updated>

		<summary type="html">&lt;p&gt;70.112.131.138: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m a theoretical physicist, software developer, and musician, currently living in Austin, TX. I&#039;m out in SF quite a bit though. &lt;br /&gt;
&lt;br /&gt;
I have a PhD in theoretical physics from UT Austin, and a BS in physics from UC San Diego. My doctoral research dealt with building string theoretic models of QCD-like quantum field theories at strong coupling, via the AdS/CFT correspondence. You can read all about it [https://dl.dropboxusercontent.com/u/8542380/non_SUSY_engineering.pdf here] (warning: hella taylor expansions).&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
fineline@gmail.com&lt;br /&gt;
&lt;br /&gt;
[https://twitter.com/fineline179 Twitter]&lt;br /&gt;
&lt;br /&gt;
[https://www.facebook.com/steve.c.young Facebook]&lt;br /&gt;
&lt;br /&gt;
[http://www.linkedin.com/profile/view?id=204000464&amp;amp;trk=nav_responsive_tab_profile LinkedIn]&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;vForms&#039;&#039; is a virtual environment for information organization for Windows 8 (sorry like 99.999% of the people reading this). C++ and DirectX. Ask me about it!&lt;br /&gt;
&lt;br /&gt;
*I&#039;d like to investigate the feasibility of using techniques similar to Loop and Blinn for a) rendering bezier splines, in particular digital ink strokes. b) making a fast, resolution independent pdf renderer. Both GLSL and HLSL versions. If this sounds interesting to any DirectX/OpenGL/CG developers out there, it&#039;d be great to see if we could release something substantial as open source.&lt;br /&gt;
&lt;br /&gt;
== Interests ==&lt;br /&gt;
&lt;br /&gt;
*String Theory&lt;br /&gt;
*AdS/CFT&lt;br /&gt;
*The [http://arxiv.org/abs/0905.0932 holographic perspective] on quantum entanglement entropy, and its implications for space/time emergence (ie the program spearheaded by [http://arxiv.org/abs/1005.3035 Von Raamsdonk], and of course [http://arxiv.org/abs/1307.1132 ER=EPR])&lt;br /&gt;
*Machine Learning&lt;br /&gt;
*Statistical Mechanics (I&#039;m particularily interested in learning about/implementing boltzmann machines, and their applications to real-world systems -- eg work by [http://arxiv.org/abs/1012.2242 Bialek]. See also his [http://www.princeton.edu/~wbialek/PHY562.html textbook])&lt;br /&gt;
*Kundalini Yoga&lt;br /&gt;
*Rational (ie phenomenological) discussion of mysticism in general&lt;br /&gt;
*High Explosives&lt;br /&gt;
*Saxophone&lt;br /&gt;
*Learning Python&lt;br /&gt;
*Cinder (creative coding library), and its application towards virtual workspace environment design on tablets and in augmented reality. &lt;br /&gt;
*Hiking&lt;br /&gt;
*Mountaineering&lt;br /&gt;
*Cooking (mostly Chinese and Mexican)&lt;br /&gt;
*Open Access Publishing&lt;br /&gt;
*Co-operative living&lt;br /&gt;
&lt;br /&gt;
== Some Publications ==&lt;br /&gt;
&lt;br /&gt;
[http://arxiv.org/abs/1205.2397 The Stability of Non-Extremal Conifold Backgrounds with Sources]&lt;br /&gt;
&lt;br /&gt;
[http://arxiv.org/abs/1111.1727 The Non-SUSY Baryonic Branch: Soft Supersymmetry Breaking of N=1 Gauge Theories]&lt;br /&gt;
&lt;br /&gt;
[http://arxiv.org/abs/nlin/0110044 Plasticity and learning in a network of coupled phase oscillators]&lt;br /&gt;
&lt;br /&gt;
[http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.8.9532 Multi-user communication using chaotic frequency modulation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sponsors for associate membership.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>70.112.131.138</name></author>
	</entry>
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